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THE N E S T ([personal profile] onemind) wrote in [community profile] emptynesters2017-04-04 08:54 am
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TEST DRIVE :003


TEST DRIVE :003


     WELCOME to the test drive and thank you for your interest in Station 72! To allow players to experiment with game mechanics, flexibility and to account for the fact that our TDMs tend to span a number of months to make up for our low player turnover, we've put together a game-themes random scenario generator for you to play with. Mix and match prompts at will, pick your own broodmates, experiment with abilities and specializations, talk to each other and maybe make up some pre-established CR, and generally play around however you like.

This test drive is not game canon, so take this chance to go nuts! Current in game players are also welcome to make top levels here and aren't beholden to their in-game characterizations (so if it makes more sense to be a broodmates of a character test driving, feel free to do so for the sake of these threads).

For the full experience, we strongly encourage players to write up a short blurb about what their fellow characters might know about them either through shared time on the Station or through the Nest mental link. Handy links can be found at the bottom of this entry if you have any questions and APPLICATIONS are always open if you decide you'd like to jump into the game proper. If you're having trouble coming up with a symbiote ability for your character for use in either the TDM or for your application, we have an ability workshop post located HERE.


(Mix and match these prompts at will to create your own TDM scenario - there's no obligation to use something from every category. Feel free to make up anything that isn't covered in the prompt if it lends to your playing.)


     THE PLACE

1. STATION 72 consists of massive, alien sprawl. While large sections of the Station might be mistaken for a Station manufactured for use by humanoid beings - the hangar is relatively standard other than its massive size, the Life Support deck with its series of living quarters seems normal enough (if you ignore the part where none of the rooms have doors on them), and there's even a Jai Alai court -, beyond the most well trod paths the Station quickly cedes to the utterly bizarre. Corridors twist and loop back in on themselves, great verandas overlook massive empty rooms, ramps because stairs which lead to dead ends. It's easy to get lost if you don't have a destination in mind. Strangely enough, if you do know where you want to be, the Station's twisting paths will eventually get you there as long as you keep your goal firmly in mind. Knowing that is another thing entirely.

2. THE MELTED WORLD was once beautiful. Then again, maybe it's always been a toughened old rock, but at some point the planet called Ojan was glassed in the throes of a brutal war. The planet's entire surface has become a twisted, mirror-like substance by whatever super hot biological weapon was poured into it. The material isn't actually that horrible, consuming black; it perfectly reflects the empty, quiet space that surrounds Ojan: a foreboding testament to a war long forgotten. But what lies below the surface of the desolated world?

3. THE SCEPTRE is a fabulous building structure suspended from an asteroid in orbit around a planet. The Sceptre pierces down through the atmosphere of the planet below and over the course of the asteroid's orbit, The Sceptre has an opportunity to pass through every habitat and climate the world below it has to offer. The Sceptre is sleek and beautiful (or it is? Maybe it's fallen into disrepair and only ghosts remain) and its massive windows look out onto a varied, verdant world (or do they? What state is the planet below in, exactly? Has it been so thoroughly paved over that the atmosphere is the only place left to build?).

4. PENTARA PRIME is the ancient, meandering capital of the lush garden world of Pentara. Unlike most cities, it is a large, verdant sprawl, made up eighteen clustered centers - groups of low, elegant stone buildings, strung together by winding roads populated with quietly humming pods moving people from spoke to spoke. The capital is built around leisure, not production and there are far more gardens and orchards than there are buildings. The sun is heavy and low, and the air is still and buzzes with the sounds of fat-bodied insects. It’s so still, so calm. It seems empty and there is something unsettling in the quiet. --Or is it? Maybe it's bustling with energy, just as vibrant and delightful as it seems on the surface.

5. CHORIUS is not quite a planet. Not anymore. Once long ago it was, but over time it has changed - been stripped clean of every valuable mineral, every scrap of rare metal, and eventually even of atmosphere. The core has cooled perceptibly and now even its rotation period has slowed dramatically. Now it is a made up of shaped carbon and steel that bridge over the stripped surface of the planet, pulsing with energies, shielded from the harshness of the sun by a webbed dome that keeps the electric scented air from escaping into the space around it. Here nothing is wasted. Everything - everyone - is recycled and reconstituted into new forms. Every one of the cities changes daily, reformatted to meet new goals and new needs. It is a dead world filled with the living. But whether it is thriving or dying is hard to say - and what the newest change will bring with it is even more difficult to guess.

6. SPACE, THE FINAL FRONTIER. There's a lot of it in every direction.

     THE PEOPLE

1. THE OUTLANDERS consist of small bands of settlers and explorers who have quested out into the unknown, the remote, and the dessicated parts of this galaxy looking for either new opportunities or forgotten mysteries. They are mostly upright though only vaguely humanoid, remnants of a civilization driven from their own failing world, each group is bound only by their own codes and personal laws. They're traders and nomads, largely peaceful but wary of the harsh, dangerous environment and beings they've crossed paths with. Don't cross a deal with an Outlander - they'll make you regret it.

2. A VERITABLE MELTING POT, the beings of this metropolis are as vibrant and diverse as is imaginable. These are a people developed by a myriad of cultural influences, technological insights, overlapping interests and clashing societal norms shaken up and spit out into something that more or less works as long as there's a whole lot of bureaucracy to keep it in order. And boy is there a lot of that. Mind your p's and q's - someone might haul you in for questioning if you cause too much of an uproar.

3. A RUINED GHOST is all that remains of this ancient civilization. Once there were people here leading brilliant or lives, or quiet ones, but all that's left are their ruined structures, old half-functional consoles and signs of lives abruptly arrested. What destroyed these people is initially unclear, but their extinction appears to have been absolute. --Or was it?

4. THE COURT is elegant and beautiful and perfect. Every being is shrouded in delicate, gauzy fabrics layered so densely as to obscure their elongated squirming bodies from head to toe. Each step sounds like a bell ringing from the the small metal plates at the bottom of their soft slippers; every gloved finger glints with small golden threads. The queens sweep through their secret insect gardens and their royal technomancers walk the halls with the glitter of hologlyphs sparkling at their fingertips and in the wake of their sweeping robes.

5. THE GREAT MILITARY is larger even than it’s name suggests. Every member of their civilization plays some part in it, every person has a rank, every family an insignia. The structure is rigid and inflexible and all-encompassing, and it has made them into ferocious enemies. They have been at war for as long as they have been a people, and their battle will never end, because if it did, they would go with it. The harshness of their life is painted on the sharp planes of their grey faces, but there is an indomitability and a pride to them that is hidden by their stern, unchanging expressions.

6. SCUM ALWAYS LIVES at the edge of the universe. Beware the dark of the space and the seedier underbelly of cities or the shadows of forgotten planet - pirates make their living there and these are desperate times, friend.

     THE OBJECTIVE

1. GET UP from where you've fallen. Or get up from the nesting deck pod where you've just woken up on the Station. Or get up to Level 672 where there's a ship waiting for you. Or get up from the knee you've taken before this alien queen. Get up.

2. THE RESCUE might be saving a city from a disaster engineered by an enemy force, playing bodyguard for a government official, or liberating a rare artifact from a crumbling structure.

3. IT'S A RACE AGAINST TIME to collect the relic you've been sent to retrieve from the collapsing ruin. Or to make your way free of the military blockade. Or to make your escape from a crumbling world.

4. THE MASQUERADE is all a cover - for an assassination. For a heist. For a political coup.

5. INFILTRATE you know what you need. And you know who has it. With a little help you’ll be able to break into the place no one is supposed to go. You could sneak in… or smash in. Or maybe just talk your way past every little problem.

6. COME ON AND SLAM and welcome to the jam. It’s a ritual or maybe it’s just a pastime, but whichever it is there are rules and there is a goal. There’s probably even points. If you’re lucky, you just might score one. Avoid the spiky pits? Or maybe the thrown fruit. Or perhaps just the other team...

6. EXPLORE and uncover the secrets this place have to offer. There’s a mystery here if you know where to find it. And all you have to do is look.

7. DON'T DIE is easy to say and hard to do when you're under the guns of an armada. Or when you're trying to outwit spies. Or when the ground is literally crumbling under your feet.


     INSPIRATION







iuno: (no matter if it sinks you)

pentara prime

[personal profile] iuno 2018-01-17 06:22 am (UTC)(link)
[ if there was a list of everyone in the Nest, from the nicest Hosts to the worst, Juno is pretty sure his name would be somewhere near the bottom of it, and he's fine with that. but even he's not enough of a jackass to leave Matou to her fate when he sees her being hassled, too polite to back out of a barter she's not interested in, and he would have wandered over to help her even if she hadn't been glancing around for someone to bail her out. there's a spike of annoyance from him when he reaches out to her mind, a mental tap on the shoulder to let her know he's coming. it's a vague feeling, though — could be at her, or the vendor, or just the whole situation in general. Juno almost always has some feeling of discontent simmering in the background. ]

There you are, Matou. [ he drapes an arm over her shoulders like they're close friends, rather than two victims of the same circumstances who've met maybe once on the Station and know of each other by necessity. with her secured, he stares down the vendor: ] Hey, pal, us ladies have important places to be, so if you don't mind—

[ not that he cares at all whether they mind or not. he's already steering Matou away with the arm around her shoulders, turning her whether she moves with him or not — and his other hand on his hip, where his pistol rests, just in case. his mind is a steady thing, though, utterly comforted by his own wary nature. some mix of irritation, because he's never understood timid people and why they can't just tell everyone to fuck off like he does, and quiet rumblings of a more protective feeling too. ]

( Kid, you have got to learn how to say no. )
springtimeshadow: awkward smile, laugh (025)

[personal profile] springtimeshadow 2018-01-17 07:13 am (UTC)(link)
[ There's something about Juno that always reminds Sakura of someone from home. Of her sister's Servant. Of Archer. And she isn't sure how that makes her feel. She was never sure how she felt about Archer, either. Rough around the edges, cynical and world-weary, sometimes a jackass, but usually with his heart in the right place. Rin seemed to like him, and in the end he gave up his life to save that of the person she loves, so she couldn't quite hate him. Maybe, she thinks, he was a good person at his core... but his personality and way of doing things would always rub her the wrong way.

That's how it is, she feels, with Juno. His core is probably good, so she doesn't think he'd ever hurt her, ergo she has no reason to feel skittish around him. But she isn't sure where his motivations lie, and his sharp edges rub her the wrong way, so she isn't able yet to feel fully comfortable around him either. ]


... Ahaha ... thank you, Juno-san ...

[ It's curious-- Sakura never speaks mind to mind if she can consciously help it. Her everyday efforts are almost always focused towards shutting people out. Nevertheless, emotional bleed still happens, despite her best efforts. There's some genuine gratitude laced in with that thanks, but also a fair dose of "This is the right and polite thing to say in this situation," as well. Much like her sheepish smile. ]

It's... something I'm still working on. It's harder to say no when I'm not familiar with the culture or the products.

[ That sounds very much like an excuse, though. One gets the feeling she has a hard time saying no in any situation. ]
iuno: (roll me toward the cliffside)

[personal profile] iuno 2018-01-17 08:12 am (UTC)(link)
[ once they're clear of the vendor he's quick to let his arm drop away from Matou, not much of a touchy-feely lady himself; he'd only grabbed her in the first place because he knew she'd let him manhandle her and it was bound to be the fastest way out of that mess. he's got no interest in influencing her opinion of him, or interfering with any distance she wants to maintain. hell, he'd be the first advocate for anyone keeping their guard up around him, and that little flash of a defensive wall from Matou sometimes is what has him convinced she's sharper than she seems.

but she could stand to be more assertive, and Juno isn't subtle about thinking that way. ]


Uh-huh. [ if the noncommittal sound itself isn't skeptical enough, the hum of his mind is. she's trying to appease him, even now, so he definitely doesn't buy it. ] It's pretty easy, actually. Hell, you can say no thank you if you feel that bad about it.

[ timidity is so strange and alien to him. in Hyperion City, "honest" means the people who'll fight tooth and nail for what they want, and "polite" means the ones who keep their knives in the sleeves of their coats. anyone else tends to get chewed up for money, or they slip between the cracks of the machine. he can't really wrap his head around what drives her manners if it isn't like the masks Nureyev puts on, his smile a knife-sharp thing meant to pry someone open so he can get inside.

Matou is... odd. which is maybe why he offers her advice that is, from him, well-meaning, or as close to well-meaning that Juno Steel gets, closer to exasperated: ]


Look, if you get trapped by every guy on the street trying to sell you snake oil, people are going to start thinking you need an escort just to wander around.
springtimeshadow: happy, smiling, laughing (032)

[personal profile] springtimeshadow 2018-01-17 09:36 am (UTC)(link)
[ Sakura perks up, seemingly warmed by the concern. ]

Oh! Are you offering, Juno-san?

[ It's... hard to tell if she's joking. ... Probably? But then again, Sakura rarely jokes. When she does, it's more often than not a distraction tactic used to steer pleasantly away from a topic than it is out of any sense of genuine humour. It's also possible she's being completely serious, but Sakura asks for help even less often than she jokes, always wanting to be stubbornly independent.

Her mood gives nothing away-- perhaps the true answer lies somewhere in between all three options. ]
iuno: (daylight breaks & the world looks bent)

[personal profile] iuno 2018-01-17 01:39 pm (UTC)(link)
[ his face scrunches up with distaste, and the reaction she gets vibrating along the mental link is like she's shoved a handful of ice down the back of his shirt. it's got nothing to do with Matou, specifically; just absolute rejection of the very thought that he could be put in charge of minding someone. Juno Steel: Caretaker is a horrifying concept for plenty of reasons. ]

No. [ he assumes it's a joke, because she isn't that particular naïve kind of earnest he often sees in kind-hearted people, but it's better to be safe than sorry. there's a thin line between a joke and a trap, he knows that much from Nureyev. ] Do I look like a goddamn babysitter to you?

[ it is, shockingly, a genuine question, bristling and almost indignant. please, Sakura. he tries very hard to cultivate an image of the cynical detective. a no-nonsense hard-boiled Tough Lady. this is extremely important. ]
springtimeshadow: awkward smile, laugh (025)

[personal profile] springtimeshadow 2018-01-17 02:47 pm (UTC)(link)
Ehehe... forgive me, I couldn't help but want to tease you a little bit...

And I don't need protection anyway.

[ Well, that much is both true and not true. Sakura certainly has the potential to look after herself just fine, but whether she chooses to use it or not is another matter entirely.

A little bit of her sheepish apology bleeds through-- she isn't a sadist, she does genuinely feel a bit guilty. At the very least, light teasing seems to be a step up on the timid, withdrawn person she was when she first arrived. ]