onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] emptynesters2017-04-04 08:54 am
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TEST DRIVE :003


TEST DRIVE :003


     WELCOME to the test drive and thank you for your interest in Station 72! To allow players to experiment with game mechanics, flexibility and to account for the fact that our TDMs tend to span a number of months to make up for our low player turnover, we've put together a game-themes random scenario generator for you to play with. Mix and match prompts at will, pick your own broodmates, experiment with abilities and specializations, talk to each other and maybe make up some pre-established CR, and generally play around however you like.

This test drive is not game canon, so take this chance to go nuts! Current in game players are also welcome to make top levels here and aren't beholden to their in-game characterizations (so if it makes more sense to be a broodmates of a character test driving, feel free to do so for the sake of these threads).

For the full experience, we strongly encourage players to write up a short blurb about what their fellow characters might know about them either through shared time on the Station or through the Nest mental link. Handy links can be found at the bottom of this entry if you have any questions and APPLICATIONS are always open if you decide you'd like to jump into the game proper. If you're having trouble coming up with a symbiote ability for your character for use in either the TDM or for your application, we have an ability workshop post located HERE.


(Mix and match these prompts at will to create your own TDM scenario - there's no obligation to use something from every category. Feel free to make up anything that isn't covered in the prompt if it lends to your playing.)


     THE PLACE

1. STATION 72 consists of massive, alien sprawl. While large sections of the Station might be mistaken for a Station manufactured for use by humanoid beings - the hangar is relatively standard other than its massive size, the Life Support deck with its series of living quarters seems normal enough (if you ignore the part where none of the rooms have doors on them), and there's even a Jai Alai court -, beyond the most well trod paths the Station quickly cedes to the utterly bizarre. Corridors twist and loop back in on themselves, great verandas overlook massive empty rooms, ramps because stairs which lead to dead ends. It's easy to get lost if you don't have a destination in mind. Strangely enough, if you do know where you want to be, the Station's twisting paths will eventually get you there as long as you keep your goal firmly in mind. Knowing that is another thing entirely.

2. THE MELTED WORLD was once beautiful. Then again, maybe it's always been a toughened old rock, but at some point the planet called Ojan was glassed in the throes of a brutal war. The planet's entire surface has become a twisted, mirror-like substance by whatever super hot biological weapon was poured into it. The material isn't actually that horrible, consuming black; it perfectly reflects the empty, quiet space that surrounds Ojan: a foreboding testament to a war long forgotten. But what lies below the surface of the desolated world?

3. THE SCEPTRE is a fabulous building structure suspended from an asteroid in orbit around a planet. The Sceptre pierces down through the atmosphere of the planet below and over the course of the asteroid's orbit, The Sceptre has an opportunity to pass through every habitat and climate the world below it has to offer. The Sceptre is sleek and beautiful (or it is? Maybe it's fallen into disrepair and only ghosts remain) and its massive windows look out onto a varied, verdant world (or do they? What state is the planet below in, exactly? Has it been so thoroughly paved over that the atmosphere is the only place left to build?).

4. PENTARA PRIME is the ancient, meandering capital of the lush garden world of Pentara. Unlike most cities, it is a large, verdant sprawl, made up eighteen clustered centers - groups of low, elegant stone buildings, strung together by winding roads populated with quietly humming pods moving people from spoke to spoke. The capital is built around leisure, not production and there are far more gardens and orchards than there are buildings. The sun is heavy and low, and the air is still and buzzes with the sounds of fat-bodied insects. It’s so still, so calm. It seems empty and there is something unsettling in the quiet. --Or is it? Maybe it's bustling with energy, just as vibrant and delightful as it seems on the surface.

5. CHORIUS is not quite a planet. Not anymore. Once long ago it was, but over time it has changed - been stripped clean of every valuable mineral, every scrap of rare metal, and eventually even of atmosphere. The core has cooled perceptibly and now even its rotation period has slowed dramatically. Now it is a made up of shaped carbon and steel that bridge over the stripped surface of the planet, pulsing with energies, shielded from the harshness of the sun by a webbed dome that keeps the electric scented air from escaping into the space around it. Here nothing is wasted. Everything - everyone - is recycled and reconstituted into new forms. Every one of the cities changes daily, reformatted to meet new goals and new needs. It is a dead world filled with the living. But whether it is thriving or dying is hard to say - and what the newest change will bring with it is even more difficult to guess.

6. SPACE, THE FINAL FRONTIER. There's a lot of it in every direction.

     THE PEOPLE

1. THE OUTLANDERS consist of small bands of settlers and explorers who have quested out into the unknown, the remote, and the dessicated parts of this galaxy looking for either new opportunities or forgotten mysteries. They are mostly upright though only vaguely humanoid, remnants of a civilization driven from their own failing world, each group is bound only by their own codes and personal laws. They're traders and nomads, largely peaceful but wary of the harsh, dangerous environment and beings they've crossed paths with. Don't cross a deal with an Outlander - they'll make you regret it.

2. A VERITABLE MELTING POT, the beings of this metropolis are as vibrant and diverse as is imaginable. These are a people developed by a myriad of cultural influences, technological insights, overlapping interests and clashing societal norms shaken up and spit out into something that more or less works as long as there's a whole lot of bureaucracy to keep it in order. And boy is there a lot of that. Mind your p's and q's - someone might haul you in for questioning if you cause too much of an uproar.

3. A RUINED GHOST is all that remains of this ancient civilization. Once there were people here leading brilliant or lives, or quiet ones, but all that's left are their ruined structures, old half-functional consoles and signs of lives abruptly arrested. What destroyed these people is initially unclear, but their extinction appears to have been absolute. --Or was it?

4. THE COURT is elegant and beautiful and perfect. Every being is shrouded in delicate, gauzy fabrics layered so densely as to obscure their elongated squirming bodies from head to toe. Each step sounds like a bell ringing from the the small metal plates at the bottom of their soft slippers; every gloved finger glints with small golden threads. The queens sweep through their secret insect gardens and their royal technomancers walk the halls with the glitter of hologlyphs sparkling at their fingertips and in the wake of their sweeping robes.

5. THE GREAT MILITARY is larger even than it’s name suggests. Every member of their civilization plays some part in it, every person has a rank, every family an insignia. The structure is rigid and inflexible and all-encompassing, and it has made them into ferocious enemies. They have been at war for as long as they have been a people, and their battle will never end, because if it did, they would go with it. The harshness of their life is painted on the sharp planes of their grey faces, but there is an indomitability and a pride to them that is hidden by their stern, unchanging expressions.

6. SCUM ALWAYS LIVES at the edge of the universe. Beware the dark of the space and the seedier underbelly of cities or the shadows of forgotten planet - pirates make their living there and these are desperate times, friend.

     THE OBJECTIVE

1. GET UP from where you've fallen. Or get up from the nesting deck pod where you've just woken up on the Station. Or get up to Level 672 where there's a ship waiting for you. Or get up from the knee you've taken before this alien queen. Get up.

2. THE RESCUE might be saving a city from a disaster engineered by an enemy force, playing bodyguard for a government official, or liberating a rare artifact from a crumbling structure.

3. IT'S A RACE AGAINST TIME to collect the relic you've been sent to retrieve from the collapsing ruin. Or to make your way free of the military blockade. Or to make your escape from a crumbling world.

4. THE MASQUERADE is all a cover - for an assassination. For a heist. For a political coup.

5. INFILTRATE you know what you need. And you know who has it. With a little help you’ll be able to break into the place no one is supposed to go. You could sneak in… or smash in. Or maybe just talk your way past every little problem.

6. COME ON AND SLAM and welcome to the jam. It’s a ritual or maybe it’s just a pastime, but whichever it is there are rules and there is a goal. There’s probably even points. If you’re lucky, you just might score one. Avoid the spiky pits? Or maybe the thrown fruit. Or perhaps just the other team...

6. EXPLORE and uncover the secrets this place have to offer. There’s a mystery here if you know where to find it. And all you have to do is look.

7. DON'T DIE is easy to say and hard to do when you're under the guns of an armada. Or when you're trying to outwit spies. Or when the ground is literally crumbling under your feet.


     INSPIRATION







earthborn: (they multiply as they are seized)

1.

[personal profile] earthborn 2017-04-13 06:17 pm (UTC)(link)
"It's not called space for nothing," Shepard replied. New day, new host, same shit as always; maybe she shouldn't be so surprised to see someone dressed in what looks like somebody's idea of primitive savage leather and beading going crazy over the view. She wouldn't be the first, and probably not the last.

"Humans have been in space for a few hundred years," Shepard continues, taking pity. The girl probably didn't even see her here, sitting against the wall and working at minor armor repairs, "Most of the other races have had it for thousands. It's a predictable hazard-- you fuck up, you die. Survival requires perfection out here, but... the enemy you know, right?"

Right.

"Some people even like it. Go figure."
huntsmachines: (skepticism)

Re: 1.

[personal profile] huntsmachines 2017-04-13 06:27 pm (UTC)(link)
Aloy's hand stays where it is, pressed against the cool surface of the view port. It felt as if she could reach out and grab one of the stars to cup in her hand. As if she could feel the warmth of it like a candle flame against her palm. Her head shifted, her gaze focused on Shepard for a moment.

"Hundreds of years?" Aloy couldn't keep the disbelief from her voice. "The APOLLO program was deleted though. How could anyone have figured out how launch a, um. Space thing? Spacecraft?" Was that the word that the Ancient Ones had used? "The mission they launched... It didn't get out of the solar system."

"Survival I get. It sounds like life on Earth, too. But I don't think I could get used to this. It's so empty. Even in the desert there are animals and machines and plants. It's full of life if you know where to look." Other races doesn't quite reach her. Or it does and she just files it away as another word for 'tribes.'

"Who are you?"
earthborn: (not the ugliest of things)

[personal profile] earthborn 2017-04-13 06:35 pm (UTC)(link)
"It's the empty that'll kill you. No air out there, no heat, nothing at all," Shepard gestures towards the stars beyond the port with her tool-hand, giving the sealant time to set, "Apollo? Uh, I don't know any Apollo program."

Unless she's talking about the moon landers. Now, Shepard's no history nut, but even she knew that people didn't dress all that retro, back then. Not really. Where is this kid from? Geez.

"I'm Shepard. You?"
huntsmachines: (:))

[personal profile] huntsmachines 2017-04-13 06:44 pm (UTC)(link)
"Nothing? How can there just be nothing?" That sounds so... grim. And yet they had tried so hard to make life continue somewhere out there in that emptiness, that nothing. "....Not many people do. Sorry. Sometimes I forget."

Aloy idly shifts her weight. She's young--Shepard can probably see that even if Aloy's lived a hard life, she can't be older than 18 or 19.

"Aloy. Of the Nora." It still sounds strange to her to say that. Something she had worked for her whole life and... it still wasn't normal yet.
earthborn: (Default)

[personal profile] earthborn 2017-04-13 06:53 pm (UTC)(link)
"Never heard of 'em," Shepard says amiably, with a nod that would be a handshake if she weren't seated on the floor and Aloy standing, "But if we're giving out titles, I'm technically Commander Shepard-- Not that it matters, out here."

Aloy isn't just young, she's young. She's practically a fetus. Still, she was older than some of the brats on this damn station, and unlike the rest of the surprisingly robust population of angry young gingers, hasn't yet picked a fight with Shepard.

"I'm not an astrophysicist, but it's always been my understanding that nothing is the default, and the nice conditions you'll find on earth are rare," She gestured as she spoke, then bent back to the repair of the fracture in her helmet's seal, "That's why they call 'em garden worlds. They're comparatively tame."
huntsmachines: (Conversational)

[personal profile] huntsmachines 2017-04-13 06:59 pm (UTC)(link)
"Garden worlds. It makes them sound so pleasant." It brought to mind the carefully manicured and tended greenery at Meridian, not the towering mountains and wild pines that were so prominent in her childhood. But if Earth was a rare planet, it made sense, didn't it?

"Earth is a very pretty garden, then," she laughs. Aloy finally seems to notice Shepard's armor and hunkers down to take a closer look, eyes wide and curious.

"...I've only seen armor like this on the dead," she admits with a hint of admiration. "And never in working condition. Where did you find it?"
earthborn: (they multiply as they are seized)

[personal profile] earthborn 2017-04-13 07:17 pm (UTC)(link)
"Cradle of humanity," Shepard smiles when Aloy laughs, then offers up the helmet for her inspection. After all, she's earthborn too, "It was commissioned for me. It's nice though, right? Spectre gear never disappoints. The paint job's custom."

At this, Shepard taps the embossed designation with two fingers. N7, no common foot-soldier she.

"So, no spacetravel, and all the environmental hardsuits you know are derelict. But you're from Earth? That's a hell of a thing."
huntsmachines: (Little hunter)

[personal profile] huntsmachines 2017-04-13 07:30 pm (UTC)(link)
"Very nearly the coffin, too," Aloy murmurs, more to herself than to Shepard. Then the helmet is being being offered to her and there's no time to be introspective about the past. Aloy eagerly accepts the helmet and turns it over in her hands like a kid on Christmas morning. She peers into the helmet. For some reason, her focus doesn't seem to be able to interact with its systems--weird. She'd probably try the damn thing on if she thought she could fit it over her mane of hair!

"Spectre. Is that your tribe?" She looks at the N7 and nods. She'd assumed it was some sort of tribal marking from the beginning.

"Yes. The Sacred Land. The Carja call it the Savage East, but Mother's Embrace and Mother's Heart are beautiful. They're home." Aloy smiles fondly at the memory. Home, but also... not. There's a pang of regret, wistfulness that might be caught over the Nest's link.

"What about you? I've never heard of the Spectre tribe. Are they in the Forbidden West, maybe? Or further east? I didn't think anyone traveled through space until I got here."
Edited 2017-04-13 19:30 (UTC)
earthborn: (disingenuous assertions)

[personal profile] earthborn 2017-04-13 08:00 pm (UTC)(link)
"Okay, no--stop," Shepard took her helmet back, "Look, you're a long way from home, so I get that you're trying to put all this in context, but..."

Relax. Relax, Shepard, the kid's just trying to figure it all out.

"Look. Spectres aren't a tribe," Well, technically-- no, no of course they weren't. The defining feature of a Spectre was that they stood apart, "There are only two human Spectres anyways, and I was the first. If I had a tribe, which I do not."

Is an example of a lie. Shepard might not be Urdnot in blood, but let's ask Wrex if he sees a practical difference. Hell, let's ask any krogan.

"Then I'd be part of the System's Alliance. Which stands for all of Earth, by the way, not just... something with east or west attached to it. You're not going to find a lot of tribes out here-- the world's a lot bigger, now."
huntsmachines: (Default)

[personal profile] huntsmachines 2017-04-13 08:16 pm (UTC)(link)
"Not a tribe. Got it." Its not sarcastic, more an acknowledgement as Aloy put that information into the mental basket labeled Shepard. Maybe something like the lodge, then.

"The whole world. Does that make you...? Are you an Ancient One? Does the name Elizabeth Sobeck mean anything to you?" It shouldn't be possible but being in space shouldn't be possible either...
earthborn: (the general is to blame)

[personal profile] earthborn 2017-04-13 08:29 pm (UTC)(link)
Shepard regards Aloy for a long, silent moment. An ancient one?

"I'm only thirty-two."

This girl was a piece of work. Was this how Javik felt, staring at all of them as if they were more alien than aliens, and impossible to comprehend?

"Eli-- no. No, I haven't," Crap, now she was empathizing with Javik, "...I need a drink."
huntsmachines: (downcast)

[personal profile] huntsmachines 2017-04-13 08:39 pm (UTC)(link)
"Sorry. I didn't--I didn't mean that you were ancient, just that. Uh." Aloy stumbles over her words. Way to go, girl.

"Ah...Where I come from a plague of machines wiped out the ancient human society." It feels unbelievable to put it into words. Feels strange to try and explain it. She hasn't talked to anyone about in real terms except Sylens, and Goddess knows he's a poor conversation partner at best. At home, basically everyone knew that the Ancient Ones had been destroyed by their hubris, by the machines they trusted a little too much. If Shepard didn't know that much, what would it mean?

"We live around their ruins, scavenge their materials when we need them. This is one of the devices they left." She taps her focus. That's not the whole story, obviously. It feels more comfortable to tell the one she knew from Nora stories. How do you explain GAIA? Explain the Faro plague? HADES? She takes a breath, trepidation obvious on her features.

"What you're wearing looks like what I've seen in ruins."
Edited 2017-04-13 20:52 (UTC)