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THE N E S T ([personal profile] onemind) wrote in [community profile] emptynesters2016-02-03 09:43 pm
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TEST DRIVE #1

LET'S GET (meta)PHYSICAL




WELCOME TO THE TEST DRIVE and thank you for your interest! Though the game hasn't started yet, we've put together a mini-mission with a few different goals for your characters to pursue. In the interest of flexibility and allowing players to experiment with the game mechanics, we invite you to pick your own broodmates, experiment with abilities and specializations, talk to each other and maybe make up some pre-established cr, and generally play around however you like. This test drive will not be game canon, so take this chance to go nuts!

For the full experience, we strongly encourage players to write up a short blurb about what their fellow characters might know about them either through shared time on the Station or through the Nest mental link. Handy links can be found at the bottom of this entry if you have any questions or want to place a reserve.
          HELINOS TOZ
...is the smallest galactic empire located in the second disk of the Silver Halo Galaxy. For thousands of years, the neighboring CONFEDERATE OF BAL and INIVIAL COR(P) have eaten away at Helinos Toz's territory and now have reduced the once-great empire to a single moon ruled by the Last Empress. Though she is a child who owns little in the way of property on the galactic stage, the Last Empress still holds a precious seat in the shrinking Galactic House of Chairs. From this seat she and her allies have managed to keep a stranglehold on the throats of Bal and Inivial’s expansion efforts into the fourth and fifth disks of the Halo. She has accomplished this task by viciously excising loopholes in galactic regulation. Paradoxical though it may sound, the outer rings view the Last Empress as one of the few remaining heroes for the common man against the absorption of either the Bal or Inivial, a symbol of the dangers the two great empires present and a name and a heritage that even today commands respect. While Bal and Inivial may have radically different galactic goals and famously spend their time hounding one another in the house of chairs, they can agree on one thing: the Last Empress and her tiny moon kingdom are a thorn in their side. In an effort to pluck it, Bal and Inivial have joined forces to do away with the Empress and her moon forever.

While a direct attack on the ground empire moon would be an undeniable act of war, and would result in heavy sanctions which would only serve to set their goals back further, there are ways to destabilize the moon without actually putting boots on the ground. Inivial has decided to sacrifice one of their own assets to achieve this: the planet which the moon orbits. Helinos Prime is a cold, dead rock, without it's own atmosphere, as well as the site of a significant Inivial mining operation. It's this very operation that Invivial intends to utilize. By mining directly to the planet’s core, they will harvest a massive amount of heavy elements, cutting heavily into the planet's mass and degrading it's orbit in space-- making it a risk to surrounding inhabited worlds. Galactic regulation demands such a threat be absolutely absolved- by total destruction. Further, it states that these dangers must be dealt with in no more than eight hours, regardless of any other sanctions or treaties. The act itself is quite sterile: a beam weapon located in the first ring which is capable of destroying most planets in a single shot as long as alignment is correct. And once the planet goes, so too does the empire moon.

But even getting rid of the empire’s last land holdings wouldn’t do away with the Empress herself, which is why the Confederate of Bal’s massive armada has opted to choose today for a sprawling training exercise in their space above the empire moon. As is their right under the Secrets and Sanctions treaty, they have refused the operation of any other space traffic in that sector until their exercise has been completed. The paperwork is filed, notarized, and finalized. Under the guise of the Bal and Inivial’s mutual animosity, the two super powers mean to trap the Last Empress with the very rules and regulations she’s spent her young life manipulating to keep them both muzzled.

In summary: the Last Empress and what remains of her small royal envoy are stuck quite literally between a dissolving rock and the hard place of the Confederate of Bal’s guns with no diplomatic wiggle room. Should the empire of Helinos Toz fall, the majority of the house of chairs will turn in favor of expansion and it won’t be long before the Halo’s outer rings become the stage for a vicious war between Bal and Inivial. Those citizens of the outer rings will find their lives drastically changed as those two powers dash to make opportune land (and space) grabs. If the Last Empress can be saved, she might be able to successfully reveal this act of aggression for what it is, and use it as a way to rally the rest of the house of chairs, around her and the interests of the outer rings she stands for, against Bal and Inivial.

YOUR MISSION is to help the Last Empress escape the empire moon before it can be vaporized by Inivial, and to slide her and as many of her retinue as possible through the lines of Bal’s armada undetected.


          PROMPTS
ONE • DEBRIEF: NOT AS SEXY AS IT SOUNDS
You've been given your mission file (see above) and outfitted with the appropriate gear to see it through. Today that means thermal suits designed to withstand face melting temperatures and a small cadre of ships that seem awfully familiar... if you're not mistaken they're the same ships currently in formation above Helinos Toz. You can ask Prince where he got them or Cathaway for some flying advice, but you probably won't get answers that makes any sense. Hopefully some of you know how to fly. Hug your friends, say your prayers, and wave Station 72 goodbye because it's time to...

TWO • HITTING ROCK BOTTOM
...sabotage a giant plasma drill! Down on Helinos Prime, Inivial's massive mining operation is a veritable labyrinth of tunnels and substations. Luckily you've been provided with schematics (if you feel like using them), and with some trial and error you should be able to navigate your way to key points in the mining operation. It won't be possible to completely stop the machine from coring the planet, but you just need to buy a little time. Suggested targets are the drill's targeting interface, its coolant systems, and its auxiliary stabilizer vents. How do you do that? Time to use your imagination. On the plus side, no one's around to stop you. Inivial already evacuated their on-site personnel which, come to think of it, might be a bad sign.

THREE • HURRY UP AND WAIT
With Inivial's drill momentarily on pause, it's time to rescue an Empress. Does she even know you're coming for her? Well, she'll find out eventually. There's room for six extra people on the ships provided, meaning you have exactly enough room to smuggle her and her closest advisers off of the empire moon. You've got six hours before you can (and really SHOULD) leave. Right now it looks like there's time to kill. Get to know the locals, the moon's bustling trade port, or its local population of cute dragonbirds. You have a collapsing planet below you and a veritable wasps nest of ships above you. Enjoy it while it lasts-- or bypass it all and wait for your window of opportunity with the Empress and her envoy.

FOUR • INTO THE WILD BLACK YONDER
The stealth ships can travel invisibly while in atmosphere, but there's no tricking the sensors of the Bal's ships. Luckily you fit right in-- almost. Pretending to be Bal ships might make the most sense, but what if someone notices you're out of drill formation? Even worse, what if someone detects you leaving the empire moon? No Bal ship is supposed to be down there. You could always try finding another ship to take into space, something with a little bit of stealth or maybe a harmless trading vessel. Then again, no one's supposed to be coming off the moon and into this space at all. Think fast, talk faster, or hope your pilot is really good.

FIVE • WILDCARD
Honestly? This is your show. Go surfing on some subterranean lava flows while stalling Inivial's mining efforts, try to take all the Empress's gold leaf dining room chairs with you when you evacuate the empire moon, or maybe you're done with this whole mission alltogether and want to try hijacking a ship from the Bal's armada and flying it out into space until this whole thing blows over. There's a whole galaxy out there; what else could be waiting for you?


NAVIGATIONPREMISEFAQGLOSSARYSYMBIOTIC SKILLS GUIDERESERVES
engined: (❅ ELEVEN.)

[personal profile] engined 2016-04-05 08:49 pm (UTC)(link)
( well, shit. curtis isn't about to just sit around if everyone else around him is off doing something, even if all the options he has for things to do make him feel like his skin is crawling. his frown gets even deeper as he nods, standing with steve. )

I'll go with you.

( because at least if he's with another person, it's not so bad. wilford was right, he was never alone on the train, and the space he has here is equal parts freeing and fucking weird. sometimes he prefers to be alone, just because he can be, but most often he wants to be around at least one other person. not necessarily talking to them, or anything, just... in the same space. )

It's bad enough in here.

( shuttered and windowless is fine by curtis — in that way, the station is a lot like the train — but the space of it, the soundlessness, the smell (or really, lack thereof)... it's a lot to get used to, all at once. )
decommission: (pic#10099187)

[personal profile] decommission 2016-04-05 09:17 pm (UTC)(link)
[ Being alone has never been an issue for Steve, but in that last part they're in agreement. The quiet is eerie, especially when you realize most of the chatter you do hear comes from inside your own head. Paper thin tenement walls have nothing on the Station's mindlink.

Curtis gets a nod, and something like a faint, lopsided smile. His chin jerks in the direction they're headed. ]
Come on.

[ It's barely a walk to the hangar. The ships are lined up in a neat row, a flock of metal birds ready to take off. ] Mission brief says they can turn invisible.

[ He says that with a certain amount of awe and curiosity, his hand moving around the metal siding - searching for the mechanism to open the hatch. ]
engined: (❅ TWELVE.)

[personal profile] engined 2016-04-05 09:37 pm (UTC)(link)
( the one thing curtis does like about being around steve: his mind is, for the most part, silent. others on the station don't bother shuttering their thoughts from everyone else, or at least aren't very good at it, so curtis can't escape the low-level chatter that comes with the link. steve, though, keeps his mind quiet, and curtis can almost pretend that the link doesn't even exist. they're not broodmates, either, so it's even easier.

in the hangar, curtis hangs back from the ships, arms crossed as he watches steve poke around at one of them. eventually, though, as it becomes clear steve's not finding the opening mechanism, curtis comes over to his side and opens it himself — the mechanism, eye level for him, is just out of steve's line of sight.
)

"Mission brief". You sound like them.

( like prince and cathaway. the way curtis says it, it's obvious he doesn't quite mean it as a compliment, but it's not a condemnation, either. he isn't sure what to make of them yet, and he's wary of any authority figures just on principle, but so far they seem alright. probably. )
decommission: (pic#10099175)

[personal profile] decommission 2016-04-05 10:24 pm (UTC)(link)
Got no other word for it. [ A shrug, eyeing the open hatch for a moment before stepping inside. He's found no reason to outright distrust either of the Station's guardians. Prince's offer to help him train might have something to do with that. Cathaway... he hasn't gone out of his way to interact with her (doesn't want to get caught swirling down that drain into the Nest).

The ship is as spartan on the inside as it is on the outside. Not a lot of room, either. He steps toward the cockpit, glancing around the consoles. ]


And I'd rather be out there going on missions than hanging around in the Station for weeks.

[ Which means paying attention and following certain rules set by Prince and Cathaway, to prove that they can be trusted in the field.

He needs to keep moving. ]