((RHO TYPE, Mack's ability is the super boring telekinesis. She can't lift anything heavier than her though, so that's... about 150 lbs on a good day, but she mostly focuses on detailed, precise displays of power (she could technically pull your eyeballs off your head but she hasn't tried). She gets oddly well with her symbiote, although that might be because she's already something of a composite being back in her world. Mack is heavily individualistic though, and has shown no interest to expand on her powers. People peeking into her mind by chance or mistake might find "a layer of silliness" that's basically her thinking about anything and everything. And butts. The lower one goes though, the darker the thoughts turn, and the most likely she'll kick your ass for it (maybe, probably). Don't go sticking your nose where it doesn't belong! She's a liar and a con artist, a thief and capable of babbling her way out of anything, although most of the times it goes impressively wrong, so she's obviously also an escape artist. Good thing she's a good person, right?))
[ II ] The root of (corporate) evil.
[ The lack of people truly makes Mack wonder if she got the right...planet? Probably? She has a long history of ending up in the wrong place at the wrong time, but all she can tell this is where shit's going down. The fact she's not getting shot at for trespassing is both good and bad at the same time. Eventually she does find the core, and the drill, and wow, she's totally in the right place, although you might also call it the wrong one if you consider it's going to implode soon.
Which brings her to the question of what to do now? Mack wanders around, checking bleeping boards and status reports on screens, but she's not entirely sure of how to proceed. Too much enthusiasm might make the whole thing explode, too little might activate some defense mechanism and trap her in there. Suddenly Mack wishes she had taken the time to, you know, waited for her team or something.
Eventually she finds some heat controls and starts cancelling it, noticing how the performance reports drop steadily, but they don't stop. She's just buying time here, which sucks. It's never fun when a world dies, even if it's a sorry piece of frozen rock.
A moment later she's hurling one of the chairs there into a screen. ]
Okay, that looks more like an effort.
[ III ] Catnaps at the end of the world
[ Downtime is downtime, no matter what's going down, even if it is an entire planet, a royal line and the lives of a bunch of poor aliens. Mack is fairly certain they're poor in every sense of the word, too. But what can you do when you have to wait? Usually Mack would be drinking her way into oblivion for the next few hours, but considering she needs to be sharp to probably fly them all out of there in one piece, she can't touch booze. Alien booze! What a loss, man.
So instead she can be found on a nearby rooftop, smoking some of the cigarettes she has on her person. Considering Mack always has a lot of them she might even feel inclined to share, if you ask nicely. And if you actually do find her; it's relatively easy to spot her if one considers the trail of smoke rising from the roof and the scent of the smokes she's working through.
And then convince her to share, of course. ]
[ IV ] By the seat of your pants
[ Summarizing:
Getting the EmpressPrincess on the ship? : Check Using the cloaking device to exit quietly? : Check Avoiding instant notice by playing it cool with other Bal ships? : Check Going away without all hell breaking loose? : Yeah, about that... ]
Ladies and gentlemen, this is your pilot speaking. Please buckle up, try not to vomit and enjoy the view as we try to not explode in a million tiny pieces of ship and good intentions.
[ Mack speaks in her usual goodnatured tone, but anyone that takes a closer look might notice she's pretty tense, actually. Which makes sense, considering all the explosions going on around them. Her hands fly on the controls, and the ship flies accordingly, evading and gaining speed with a level of skill that's difficult to reconcile with the chick that looks like the vapes on the daily in the pilot's seat.
The fact she's no longer being a smartass should be enough of an indication of how much of her attention just staying alive is demanding of her. Mack's innate skills make her the best behind anything that can be conducted, but that doesn't mean she's instantly comfortable doing so. That takes time, which they don't have right then. ]
Somebody please tell me we have weapons here, and that someone's using them.
[ Driving and shooting? Not today. ]
Also someone give me a back massage, or plot a escape course. Wherever your skills lie, no pressure. My back is killing me though.
Mackenzie Jones | Original
((RHO TYPE, Mack's ability is the super boring telekinesis. She can't lift anything heavier than her though, so that's... about 150 lbs on a good day, but she mostly focuses on detailed, precise displays of power (she could technically pull your eyeballs off your head but she hasn't tried). She gets oddly well with her symbiote, although that might be because she's already something of a composite being back in her world. Mack is heavily individualistic though, and has shown no interest to expand on her powers. People peeking into her mind by chance or mistake might find "a layer of silliness" that's basically her thinking about anything and everything. And butts. The lower one goes though, the darker the thoughts turn, and the most likely she'll kick your ass for it (maybe, probably). Don't go sticking your nose where it doesn't belong! She's a liar and a con artist, a thief and capable of babbling her way out of anything, although most of the times it goes impressively wrong, so she's obviously also an escape artist. Good thing she's a good person, right?))
[ II ] The root of (corporate) evil.
[ The lack of people truly makes Mack wonder if she got the right...planet? Probably? She has a long history of ending up in the wrong place at the wrong time, but all she can tell this is where shit's going down. The fact she's not getting shot at for trespassing is both good and bad at the same time. Eventually she does find the core, and the drill, and wow, she's totally in the right place, although you might also call it the wrong one if you consider it's going to implode soon.
Which brings her to the question of what to do now? Mack wanders around, checking bleeping boards and status reports on screens, but she's not entirely sure of how to proceed. Too much enthusiasm might make the whole thing explode, too little might activate some defense mechanism and trap her in there. Suddenly Mack wishes she had taken the time to, you know, waited for her team or something.
Eventually she finds some heat controls and starts cancelling it, noticing how the performance reports drop steadily, but they don't stop. She's just buying time here, which sucks. It's never fun when a world dies, even if it's a sorry piece of frozen rock.
A moment later she's hurling one of the chairs there into a screen. ]
Okay, that looks more like an effort.
[ III ] Catnaps at the end of the world
[ Downtime is downtime, no matter what's going down, even if it is an entire planet, a royal line and the lives of a bunch of poor aliens. Mack is fairly certain they're poor in every sense of the word, too. But what can you do when you have to wait? Usually Mack would be drinking her way into oblivion for the next few hours, but considering she needs to be sharp to probably fly them all out of there in one piece, she can't touch booze. Alien booze! What a loss, man.
So instead she can be found on a nearby rooftop, smoking some of the cigarettes she has on her person. Considering Mack always has a lot of them she might even feel inclined to share, if you ask nicely. And if you actually do find her; it's relatively easy to spot her if one considers the trail of smoke rising from the roof and the scent of the smokes she's working through.
And then convince her to share, of course. ]
[ IV ] By the seat of your pants
[ Summarizing:
Getting the
EmpressPrincess on the ship? : CheckUsing the cloaking device to exit quietly? : Check
Avoiding instant notice by playing it cool with other Bal ships? : Check
Going away without all hell breaking loose? : Yeah, about that... ]
Ladies and gentlemen, this is your pilot speaking. Please buckle up, try not to vomit and enjoy the view as we try to not explode in a million tiny pieces of ship and good intentions.
[ Mack speaks in her usual goodnatured tone, but anyone that takes a closer look might notice she's pretty tense, actually. Which makes sense, considering all the explosions going on around them. Her hands fly on the controls, and the ship flies accordingly, evading and gaining speed with a level of skill that's difficult to reconcile with the chick that looks like the vapes on the daily in the pilot's seat.
The fact she's no longer being a smartass should be enough of an indication of how much of her attention just staying alive is demanding of her. Mack's innate skills make her the best behind anything that can be conducted, but that doesn't mean she's instantly comfortable doing so. That takes time, which they don't have right then. ]
Somebody please tell me we have weapons here, and that someone's using them.
[ Driving and shooting? Not today. ]
Also someone give me a back massage, or plot a escape course. Wherever your skills lie, no pressure. My back is killing me though.
[ V ] Wildcard
[ Wanna do something else? Just do it! ]